Room - Fusion

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Fusion Settings

Menu Fusion → Turn OFF Show Toolbar;

Menu Fusion → Fusion Settings…

  • General tab: ProxyStandard change to 4:1;
  • Flow tab: Source Tile Pictures=ON will show video thumbnails in node graph instead of plain rectangles;
  • Flow tab: Arrange to Connected=ON helps organize connected nodes;
  • Flow tab: Show grid=OFF lessens visual garbage on Node graph;
  • Flow tab: Build direction=Vertical to streamline node creation with software such as The Foundry Nuke or SideFX Houdini;
  • Frame format tab: Lock depths=16bit float per channel(64 bit) will significantly enhance inner image processing quality;
  • User interface tab: Zoom Cmd=OFF, Pan Cmd=ON - this will enable zoom with simple mouse wheel like in many other editors.
Note

Reboot of DaVinci Resolve needed after settings saved.

Hotkeys in Node Graph

SHIFT+SPACE - search&create node by name menu

CTRL+T - switch inputs (in merge node switch background & foreground)

Connecting output of one node to the output of another node will automatically create a Merge node;

Tips

Editing Color Curves color correction and other nodes splines in Spline Editor

  • Put a Color Curves node;
  • Open Spline Editor. In its’ menu , choose Show only Selected Tool, then click Zoom to Fit button (diagonal arrows in a square).

Copy perspective view to camera view

  • Connect camera node to Merge node;
  • While Merge node is selected in graph, in perspective windows rotate the view, the Mouse Right-Click → Camera → Copy PoV To → Choose the connected camera.

Reactor Plugin Manager

Link: https://www.steakunderwater.com/wesuckless/viewtopic.php?f=32&t=3067

  • Drag & Drop the Reactor LUA script into Fusion nodes field, install;
  • Check out Reactor in Workspace → Scripts → Reactor → Open Reactor…

To remove plugins from Reactor, use Remove button. Do not un-tick them.

Handy plugins

  • xGlow - advanced version of Glow node;
  • FastExpoGlow - gives a golden light;
  • HeatDistortion - hot air effect.

Subsections of Room - Fusion

Travel Maps

External Link: https://www.youtube.com/watch?v=Vb42fYP6FBU

  • Choose a large map picture, throw it in DaVinci Resolve Timeline;
  • Make the still image video 10 seconds in length;
  • Open the map image video in Fusion Room;
  • Add a Background node and Merge it with the MediaIn node;
  • Add a Polygon node and connect it to Background node;

  • Choose the Polygon node, then in the Viewer draw line segments from point A to B;

  • In Polygon node → Controls → Border Width = 0.006 add border width to see the line. Choose Polygon → Controls → Border Style to make line ends round or square;

  • Change Background node Background → Color to make the line colored appropriately;

  • Animate the Polygon node → Controls → Length from 0 and frame 0 to 1.0 at last frame;

  • In Spline Editor choose both keyframes, make them smooth (hotkey S). Then use hotkey T to select Ease In = 45 and Ease Out = 35;

  • Create map points: add a new Background node, Merge it with the previous Merge node;

  • Add an Ellipse node, drag the border of the ellipse to make it a small point;

  • Animate Ellipse → Controls → Border Width from small negative number to 0 to make the point pop out when travel line starts from it;

  • Go to Spline Editor, choose the Ellipse keyframes and press S to make them smooth;

  • Ctrl+C copy the Ellipse, then Ctrl+V paste it to make other points for the travel line. Move them to appropriate positions;

  • Use the Keyframes editor to move the keyframes of ellipse copies in the appropriate frames of time.

Make Pseudo-3D Effects

  • Add Drop Shadow node, connect it after the Polygon + Background nodes, before the Merge node;
  • Reduce Drop Shadow → Controls → Blur parameter, reduce the Drop Shadow → Controls → Drop Distance parameter to make the shadow closer;
  • Add the DVE node just before MediaOut node;
  • Adjust DVE → Controls → Z Move = 0.3. Adjust DVE → Controls → Rotation → X and Y to make cool 3D-like effect;
  • Make the Viewer into Dual-View, and put result of DVE in one viewer and Merge node before it in second Viewer windows;
  • Adjust DVE → Controls → Pivot → X slightly to see the large X in the viewers. Grab the X and move it to the first point of the line;
  • Animate the Pivot by dragging it to points following the travel line. The use the Spline editor to choose all keyframes and make the animation smooth (S);
  • Go to Polygon node and edit Polygon → Settings → Motion Blur = ON, Quality = 9.